So the good news is that this year will see the completion of Celeste Blake: The Evindium Affair (CB:TEA), not matter what. Having said that I expect that I would update CB:TEA after completion, just a small update, or improvement here and there. I doubt I will complete and say no more, but onto the games……..
All are intended to be made in Twine, all will be a lot, lot smaller than CB:TEA. I reckon all four will be around the size, or smaller than CB:TEA put together. I don’t ever plan to make a game like CB:TEA again. I have done a bit of work on all of them, character design (visual), looking into game mechanics and some renders. Game titles are not set in stone by a long shot.
Idea: Female mage, with two bodyguards attends a dungeon trial/test. Win the trial and a powerful magical artefact will be hers, lose and well…….. (some unexpected fate). Every area is a challenge where the mage can send one person in, herself or a bodyguard. Over the challenges the mage will use her own mana (magical power) and the bodyguards will fail. The mage will be faced with corruptive options throughout the game.
Idea: Female huntress (think Witcher) gets cursed to transform into a Succubus unless she can gain enough gold to pay a church in XYZ days. To get the money she will have to go for risky bounties and may have to draw on her cursed powers, or make deals with other dark powers to avoid the fate. Game mechanics will be a bounty and then a choice of loadout (crossbow, sword, potions etc). Monsters will be a mixture of low cunning, brute force and magical powers.
Idea: Male scientist gets beaten to creating a ‘super’ by a close rival, rival then puts him out of business and he goes underground. Turn based strategy with the intention of getting revenge on the rival by humiliating her creation, the super three (superheroines), with a fatal flaw. Super powers, give them super flaws. Find the girls in normal life and corrupt them. Game mechanic will be every turn you get choices, research, crime, investigations and sending your minions into combat.
Idea: Female reporter is given a lead about a person who has disappeared. Given a set of leads to investigate she gets closer and closer to the Cult (who toy with the prey)……… A slight horror tone to the game but the key mechanic is corruption of the heroine.